Abilities and Upgrades:
Innate Abilities:
Scrutinize- Instantaneous assimilation of knowledge from various sources.
Holographic Persona- Responsible for interaction with NPC’s. Artifact can manifest personalities based upon fictitious personalities from stories or media in its environment.
Upgrades:
Locomotion: From here to there…
Level 1: Hover- Initial method of transport. Weak hover ability with limited speed and no armor potential.
Level 2: Bipedal- Two legs, with additional speed and stability.
*Invokes weak kick ability.
Level 3: Enchanted Bipedal- Two legs etched with life runes. Upgrades speed, armor, energy pool, needs no repairs, minimal magic/energy absorption.
*Invokes spin kick.
*Invokes jump kick.
Level 4: Quadruped- Four legs, strengthens armor, increased speed on map.
*Invokes pounce.
Level 5: Rune’d Quadruped- Four legs, absorption of critical hits, need not be repaired, improved magic/energy absorption, increased armor.
Level 6: Spider- Very advanced protection against physical and magical/energy attacks at the cost of decreased speed.
*Invokes leg stab blades.
*Invokes wall climb.
Level 6(A): Tank tread- Maximum armor, very slow.
*Invokes artillery attachment capability.
Bracers-Additional supports for either Bipedal or quadruped that enforce armor.
Weapons:
Acidic ball cannon- A launcher propelling golf ball sized spheres of acid.
Chakra cannon- Launches weighted rounded blades.
Laser- Cutting beam, good for locks as well as maiming.
Minor Chemical Flame- Red flamethrower combining volatile chemicals for a short range intense burst.
Minor Magical Flame- Blue flame raging from an inscribed rod.
Magic/Invent
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