Tuesday, December 22, 2009

Abilities and Upgrades:

Innate Abilities:


Scrutinize- Instantaneous assimilation of knowledge from various sources.


Holographic Persona- Responsible for interaction with NPC’s. Artifact can manifest personalities based upon fictitious personalities from stories or media in its environment.


Upgrades:

Locomotion: From here to there…


Level 1: Hover- Initial method of transport. Weak hover ability with limited speed and no armor potential.


Level 2: Bipedal- Two legs, with additional speed and stability.

*Invokes weak kick ability.


Level 3: Enchanted Bipedal- Two legs etched with life runes. Upgrades speed, armor, energy pool, needs no repairs, minimal magic/energy absorption.

*Invokes spin kick.

*Invokes jump kick.


Level 4: Quadruped- Four legs, strengthens armor, increased speed on map.

*Invokes pounce.


Level 5: Rune’d Quadruped- Four legs, absorption of critical hits, need not be repaired, improved magic/energy absorption, increased armor.

Level 6: Spider- Very advanced protection against physical and magical/energy attacks at the cost of decreased speed.

*Invokes leg stab blades.

*Invokes wall climb.


Level 6(A): Tank tread- Maximum armor, very slow.

*Invokes artillery attachment capability.


Bracers-Additional supports for either Bipedal or quadruped that enforce armor.


Weapons:

Acidic ball cannon- A launcher propelling golf ball sized spheres of acid.


Chakra cannon- Launches weighted rounded blades.


Laser- Cutting beam, good for locks as well as maiming.


Minor Chemical Flame- Red flamethrower combining volatile chemicals for a short range intense burst.


Minor Magical Flame- Blue flame raging from an inscribed rod.


Magic/Invent

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